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The best things and stuff of 2015

Dec 29, 2015 some comments

Great things and people that I discovered, learned, read, met, etc. in 2015. No particular ordering is implied. Not everything is new. also: see the lists from 2014, 2013, 2012, 2011 and 2010 Great blog posts read 1,000 True Fans – an interesting look into a certain aspect of the long-tail (something I’ve been mulling […]

Six works of Computer Science-Fiction

Apr 27, 2015 some comments

Computer Science-Fiction1 is not actually fiction. Instead, these are books of computer science and/or programming that when you read them you can’t quite believe that what they claim is reality. Indeed, very often works of Computer Science-Fiction push the limits of your understanding of just what constitutes the art of programming.2 Smalltalk-80: The language and […]

First compiled languages – Twitter survey

Dec 9, 2014 some comments

Yesterday I asked a question on the Twitters: Q: What was the first compiled programming language that you ever used? #firstcompiled— Fogus (@fogus) December 8, 2014 Amazingly I’ve received (so far) 59 responses that break down roughly into the following groups. I don’t have any interest in analyzing the data deeply,1 but I think it’s […]

Emergence and quality

Apr 19, 2014 one comment

Although the blogging bug has not hit me lately, I have been thinking about bloggable topics. One interesting topic that I’m mulling around in my mind at the moment is the idea of emergence in programming language design. The catalyst for this focus was my recent research into the processes that board game designers use […]

Kris Burm on programming languages

Jan 24, 2014 some comments

The title of this post is intentionally misleading. Kris Burm, for those of you unfamiliar with him, is a game designer1 responsible for a highly praised series of abstract strategy games called Project GIFP. In an interview given circa 2000 Burm describes the challenges of game designers like himself who create purely thinking games without […]

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