A call for RPG meta-data.
My latest fetish
happens to be Roguelike
RPGs and
Interactive
Fiction. After this semester I would like to take the summer to work
on some of my own projects. The OS is coming along slowly, but that goes
with the territory. The Bayesian filter was finished, but there are
thousands already out there offering a lot more power than I’m willing
to devote the time toward emulating (in retrospect, coding a bayesian
filter is boring). Inventing a programming has hit a wall at the
‘Inventing’ stage. However, creating an RPG is something that I can
really get into. Sure, the actual development side has been doen
millions of times over, but the story side… that’s a different story
altogether. The first step of course is to develop a meta-data layer. My
initial instincts tell me that I’ll need three core elements:
1)
Players (including monsters and NPCs)
2) Environments (mazes,
maps, outdoors, etc…)
3) Objects (treasure, weapons, sticks,
stones, etc…)
Perhaps I’m missing something?
-m