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Games of interest: Binary Homeworlds

May 7, 2014 some comments

A few months ago I discovered a game called Homeworlds, and have fallen deeply in love. Homeworlds is a game of intergalactic conquest where ships of differing capabilities battle for supremacy in star systems…. or rather, it’s a Looney Pyramids abstract strategy game invented by John Cooper 1 (a designer whom I admire greatly) akin […]

Emergence and quality

Apr 19, 2014 one comment

Although the blogging bug has not hit me lately, I have been thinking about bloggable topics. One interesting topic that I’m mulling around in my mind at the moment is the idea of emergence in programming language design. The catalyst for this focus was my recent research into the processes that board game designers use […]

I, Cognitect

Feb 3, 2014 some comments

In approximately 20 minutes I begin my first day at Cognitect as a <there are no titles>. These are exciting times for me because it means1 that I can contribute more directly with the evolution of Clojure, ClojureScript, Pedestal and Datomic. For the past year and a half I have used these tools (not so […]

Flowchart: Should you create a new library?

Jan 28, 2014 one comment

Should you create a new library? :F

Timothy Hart, Rest in Peace.

Jan 27, 2014 some comments

On January 20, 2014 the world lost a hacker named Timothy Hart. Hart was not just any hacker — he was a hacker of the highest order. If you’ve read more than three books on Lisp then you might have seen his name pop up here and there. If not, then you’ve definitely felt his […]

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