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Emergence and quality

Apr 19, 2014 one comment

Although the blogging bug has not hit me lately, I have been thinking about bloggable topics. One interesting topic that I’m mulling around in my mind at the moment is the idea of emergence in programming language design. The catalyst for this focus was my recent research into the processes that board game designers use […]

I, Cognitect

Feb 3, 2014 some comments

In approximately 20 minutes I begin my first day at Cognitect as a <there are no titles>. These are exciting times for me because it means1 that I can contribute more directly with the evolution of Clojure, ClojureScript, Pedestal and Datomic. For the past year and a half I have used these tools (not so […]

Flowchart: Should you create a new library?

Jan 28, 2014 one comment

Should you create a new library? :F

Timothy Hart, Rest in Peace.

Jan 27, 2014 some comments

On January 20, 2014 the world lost a hacker named Timothy Hart. Hart was not just any hacker — he was a hacker of the highest order. If you’ve read more than three books on Lisp then you might have seen his name pop up here and there. If not, then you’ve definitely felt his […]

Kris Burm on programming languages

Jan 24, 2014 some comments

The title of this post is intentionally misleading. Kris Burm, for those of you unfamiliar with him, is a game designer1 responsible for a highly praised series of abstract strategy games called Project GIFP. In an interview given circa 2000 Burm describes the challenges of game designers like himself who create purely thinking games without […]

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