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Kris Burm on programming languages

Jan 24, 2014 some comments

The title of this post is intentionally misleading. Kris Burm, for those of you unfamiliar with him, is a game designer1 responsible for a highly praised series of abstract strategy games called Project GIFP. In an interview given circa 2000 Burm describes the challenges of game designers like himself who create purely thinking games without […]

The best things and stuff of 2013

Dec 27, 2013 some comments

Great things and people that I discovered, learned, read, met, etc. in 2013. No particular ordering is implied. Not everything is new. also: see the lists from 2012, 2011 and 2010 Join in on the Hacker News discussion. Great blog posts read My favorite Erlang program — When Joe Armstrong blogs about his favorite Erlang […]

2014: The Year of the Vonnegut

Dec 7, 2013 some comments

I love Kurt Vonnegut. Everything that I’ve read that he’s written is a gem1 and his interviews are amazing. Except for PG Wodehouse, I consider Vonnegut the greatest writer of comedic depth-psychology in the history of the universe. I read very few biographies, but when I learned of the Vonnegut biography And So It Goes, […]

Open source board/card/dice game design

Oct 31, 2013 some comments

I’ve come to the wonderful world of board and card gaming fairly late in life. While many people were spending days and nights playing Axis & Allies or Egyptian Ratscrew during their formative years I spent my time either building little computer games, riding my skateboard or reading. Growing up I rarely, if ever played […]

Fogus’ Four Laws of Thermo-Dumb-Antics

Oct 21, 2013

The 1st law of thermo-dumb-antics1 states that in a buzzword-riddled startup landscape all disruption cancels out to form a mediocrity. The 2nd law of thermo-dumb-antics describes a condition where the brainpower in a pitch meeting dissipates as heat rather than as good ideas. The 3rd law of thermo-dumb-antics states that if marketing material mentions the […]

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