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Fogus' Thoughts on life, programming, and thinking
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Cryptobiosis is a peculiar state of biological organization Automatic bug repair and LLMs Tardigrades and foreign DNA Sussman’s “Evolvability and Robust Design” and the Art of the Propagator. Also look at Sussman and Hanson’s book Software Design for Flexibility: How to Avoid Programming Yourself into a Corner. Deep Specification :F
Great things and people that I discovered, learned, read, met, etc. in 2023. No particular ordering is implied. Not everything is new. also: see the lists from 2022, 2021, 2020, 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011 and 2010 I’m releasing this year’s post early due to upcoming travel, so please hold off […]
Like most players of games, I have had ideas for my own designs over the years. My medium of choice for realizing design ideas are typically existing game systems. By “system” I mean a set of pieces that do not, in themselves, constitute a game but instead provide a flexible framework for creating new games.1 […]
As long as I can remember I have loved the process of defining, designing, and implementing my own programming languages. I’ve created so many languages that you could say that I’ve created something of a programming languages zoo. Below you’ll find a list of the languages that I’ve created over the years and those that […]
Prince Joli Quentin Kansil was a renaissance man amongst game designers. A world traveler by desire, his roots (when he planted them) were in Philippines as an English teacher. I’d like to think that his designs are the kinds of games that might have been invented by “the most interesting man in the world.” In […]
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